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Hi! This is a library written in **C/C++** specifically for **The Legend of Zelda: Twilight Princess**
This project is meant to be the backbone of your Twilight Princess mod by providing easy and quick access to a lot of functions, variables and data-fields used in the game.
-It also features some basic tools and wrapper functions to avoid recreating the same code for future RELs
+It also features some basic tools and wrapper functions to avoid recreating the same code for future RELs.
# Links
- [TP Dev Discord](//discord.gg/aZx8ZFcSPy)
@@ -14,9 +14,9 @@ This project is meant to be used as a **Submodule**, you can check out [this tem
Additionally, the function/variable names used in this project require the mangled names from the game's symbol maps. An easy way to extract these is to use [tplist](https://github.com/kipcode66/tplist), which was created by [kipcode66](https://github.com/kipcode66) for the sole purpose of extracting symbol entries to be used in **lst** files for REL projects.
# Credits
-[PistonMiner](https://github.com/PistonMiner) for the implementation of custom REL files in a GC Game.
-[zeldaret](https://github.com/zeldaret/tp) for reverse engineering the game's code to create header and source files, in which many get repurposed for this project.
-[kipcode66](https://github.com/kipcode66) for creating various tools to be used for Twilight Princess modding.
+[PistonMiner](https://github.com/PistonMiner) for the implementation of custom REL files in a GC Game.
+[zeldaret](https://github.com/zeldaret/tp) for reverse engineering the game's code to create header and source files, in which many get repurposed for this project.
+[kipcode66](https://github.com/kipcode66) for creating various tools to be used for Twilight Princess modding.
# Contributors
The main contributors for this project are: